The 30-Day Launch Checklist
The Agent Advantage — Appendix F, interactive.
Ticks save in your browser, so come back tomorrow and pick up where you left off. The list above-the-fold is intentionally short: one thing at a time.
0 / 0 checked · reset
Before you start
- Pick ONE money model (if unsure: print-on-demand — cheapest tuition, fastest feedback)
- Write your idea as one page: who it's for, the one thing it does, what you'll charge
- Accept the honest expectation: probably not profitable by day 30 — a working system is the goal
Week 1 — Learn the work by hand
Do it manually, badly, yourself. No automation this week.
- Day 1–2: Set up the bare minimum to operate by hand. No agent yet.
- Day 3–5: Produce and ship your first real thing entirely by hand
- Day 3–5: List every step that annoys you — that's your automation blueprint
- Day 6–7: Do it twice more by hand, until you feel mindless steps vs. taste steps
Week 2 — Give one boring task to an agent
Automate the single most tedious step, and only that one.
- Day 8–9: Stand up your agent (server, private network, closed doors, secrets locked)
- Day 10–12: Hand the agent the most tedious task from your Week 1 notes
- Day 10–12: Expect 2–3 dial-in attempts — watch what it does, not what it says
- Day 13–14: Route its output to a queue YOU approve, not to the world
- Day 13–14: Verify it runs clean three days running before trusting it
Week 3 — Ship, with a human hand on everything
Put real things in front of real people, gated by your judgment.
- Day 15–18: Start shipping — products live / content posted / app to first 5 users
- Day 15–18: Agent drafts and produces; you approve every piece before it goes out
- Day 19–21: Put the guardrails up NOW while stakes are small
- Day 19–21: If the agent can spend money — set the four cost walls
Week 4 — Measure, cut, keep the winner
Let reality vote, then follow the winner.
- Day 22–25: Look honestly at what happened — what sold, what got saved, who came back
- Day 22–25: Watch what people DO, not what they politely say
- Day 26–28: Kill what's dead without sentiment
- Day 26–28: Make 3–5 better versions of whatever showed the faintest life
- Day 29–30: Write your own next list; pick just ONE next station to automate
The honest horizon
- 30 days: a working system + an agent doing one job + first sales/users. Probably not profitable. On track.
- 90 days: two or three stations automated, steadier output, first real signs of money.
- Beyond: keep running the loop — ship, measure, cut, iterate, automate one more thing.